Native mods
for Bethesda games.
Native C++ mods and SKSE plugins that solve real problems. No Papyrus bottlenecks. No closed ecosystems. Free, open source, and built to last.
Recent updates
Why these mods exist
Built from Frustration
Papyrus storage mods are slow, buggy, and hit engine limits. These mods exist because the crafting and storage experience deserved native C++ — not workarounds on a scripting language that was never designed for it.
It Just Works
Feature complete out of the gate. MCM integration, sensible defaults, direct support for popular mods like LOTD and NFF, and advanced settings for power users. No surprises, no half-baked releases.
Open by Design
MIT licensed with public APIs that other mods can hook into. SCIE and SLID talk to each other and to third-party plugins. The modding ecosystem gets better when tools are built to integrate, not isolate.
Currently working on
ESMA
ESP/ESM ManipulatorParse, diff, and patch Bethesda plugin files from the command line.
A CLI-first toolkit for working with .esp/.esm files. Convert records to JSON, diff plugin versions, and apply targeted patches.
SCIE
Skyrim Crafting Inventory ExtenderCraft from your storage, not your pockets.
Mark your containers once. Craft from anywhere. No transfers, no juggling — your materials just appear in the crafting menu. Native SKSE plugin with zero scripting overhead.
SLID
Skyrim Linked Item DistributionYour loot, sorted. Your gold, earned. Your sanity, preserved.
Set up a Link once. Drop your loot in the master chest. Watch it flow to where it belongs. Native SKSE plugin with custom Scaleform UI.
Built in the open.Funded by the community.
Every mod is MIT licensed and available on GitHub. Support the work on Patreon — not because you have to, but because you want better mods to exist.